dimanche 20 décembre 2009

Solar Magic Advance 0.32 released !

Solar Magic Advance 0.32

This zip must contains :
- Solar Magic Advance.exe
- Solar Magic Advance.txt
- sma4savfix.exe (Thanks to purplebridge001 to make this.)
- nedclib.dll (Thanks to CaitSith2 !)

Changelog :
0.32 :
- Supports all datas in an Uncompressed eLevel.

Thanks to :
- purplebridge001 to make the SMA4 SAV Checksum FIX.
- CaitSith2 for his e-Reader DLL.

samedi 19 décembre 2009

Solar Magic Advance 0.31 released !

Solar Magic Advance 0.31 :
http://www.mediafire.com/?jwilelfi5yv

This zip must contains :
- Solar Magic Advance.exe
- Solar Magic Advance.txt
- sma4savfix.exe (Thanks to purplebridge001 to make this.)
- nedclib.dll (Thanks to CaitSith2 !)

Changelog :
0.31 :
- Better Support of Sprites Data.
- Adding Offsets to Datas.

Thanks to :
- purplebridge001 to make the SMA4 SAV Checksum FIX.
- CaitSith2 for his e-Reader DLL.

Solar Magic Advance 0.3 released !

Solar Magic Advance 0.3 by LuigiBlood
http://www.mediafire.com/?ly42i3gzhmq

This zip must contains :
- Solar Magic Advance.exe
- Solar Magic Advance.txt
- sma4savfix.exe (Thanks to purplebridge001 to make this.)
- nedclib.dll (Thanks to CaitSith2 !)

My Comment about this version :
It ONLY READS Uncompressed eLevel Files.
It can maybe help you on making Level Cards manually.
Anyway, it shows how it's going.

Changelog :
0.3 :
- Uncompressed eLevel Support. (View Only)

Thanks to :
- purplebridge001 to make the SMA4 SAV Checksum FIX.
- CaitSith2 for his e-Reader DLL.

Solar Magic Advance 0.3 WIP Screenshot





If you're able to understand this, then you must be very happy to know what's going on.

jeudi 17 décembre 2009

Solar Magic Advance 0.21 already released !

Wow... That was fast :
Solar Magic Advance 0.21 :

Changelog :
0.21 :
- Support Demo Cards to SAV. (Copy Replay from Demo Card to the SAV)

Thanks to :
- purplebridge001 to make the SMA4 SAV Checksum FIX.
- CaitSith2 for his e-Reader DLL.

Next version :
0.3 with Level Card Support !!!

Solar Magic Advance 0.2 released !

Solar Magic Advance version 0.2 !

Changelog :
0.2 :
- Support for RAW, BMP eCard Format (Conversion Only)
- Save Edit Support. (Saved Replays can be changed in 0.21)

Thanks to :
- purplebridge001 to make the SMA4 SAV Checksum FIX.
- CaitSith2 for his e-Reader DLL.

lundi 14 décembre 2009

Solar Magic Advance 0.11 released !

Solar Magic Advance 0.11 :
http://www.mediafire.com/?odtemimzfmo

Changes :
Added Multi Item Support.

dimanche 13 décembre 2009

Solar Magic Advance 0.1 released !

Link :
http://www.mediafire.com/?ujxtyminywo

Changes are same as i said in the previous post.

Solar Magic Advance 0.1 has been finished, but...

...not released yet.

I've just completed the rewrite of the Demo Card Maker.

This is the changes between 0.05 and 0.1 :
- Can make to 999up Card instead of 255up.
- 4 new Switch Effects can be choosed.
- Multi-Item Card Maker has been temporary removed.
- Japan+ Region has been temporary removed too.
- Switch Color Selection has been fixed.

I'm working on the fifth new switch effect, after that, it's ready for release.

samedi 12 décembre 2009

Solar Magic Advance 0.1 WIP Video



Changes :
Can make to 999up Card instead of 255up.

New GUI

Photobucket

mardi 1 décembre 2009

About Solar Magic Advance 0.1

Not released yet, but i wanted to talk about it.

THERE WILL BE NO LEVEL CARD EDITOR YET.

It will be a rewrite version of 0.05.
I will try that between those two versions, to have little differences.

Release date (Don't take that too seriously!) : 12/25/2009.

dimanche 29 novembre 2009

Have a very big problem...

Well...
I just don't know what to say, but i have a problem, a BIG problem.

Actually, Liberty BASIC is just too limited for making a Level Editor...
I need a language that is easy to learn, and not limited enough to make a Level Editor.

EDIT :
Solar Magic Advance will get a rewrite version.
I'm thinking of using Ruby.

eCoin data on Level Cards

This is pretty interesting to me, you can make your own eCoin graphics.
There's a pallette data, and a graphics data that you can see on YY-CHR.

Working on Level Cards... (Part 1)

Well, right now i'm working on Level Cards.
However, don't expect version 0.1 about the fact that you can create one.
Solar Magic Advance 0.1 will only read Uncompressed Level Cards (*.level).

I'm using DJBouche's and caitsith2's documents about the Uncompressed Level Cards.

Right now, i did something very simple, that did make me know about a new function on Liberty BASIC (I'm a beginner, i don't even know C++ very good...) : ASC( str$ ). I will use this all the time...
Right now, it can read Uncompressed Level Cards, but it only reads two bytes :
Offset 0x000000 = eCoin Placement (0=No eCoin)
Offset 0x000001 = Number of Ace Coins (0= No Ace Coins)

Two dialogs appears :
One that says if eCoin is there or not, and another one that says how many Ace Coins are there.

That's all i did, but anyway, just after doing this post, i will continue ^^

Welcome !

Well... hi.

This is the official blog about Solar Magic Advance.

Here, you can check what i am doing for Solar Magic Advance.

You can download the last version (0.05) here :

What it supports now :
- ALL TYPES of Power-Up Cards :
- Item Cards
- Multi Items Cards
- 1ups Cards
- Switch Cards
- Multi Switch Cards (sometimes it doesn't work, but well...)
- Demo Cards