Well, right now i'm working on Level Cards.
However, don't expect version 0.1 about the fact that you can create one.
Solar Magic Advance 0.1 will only read Uncompressed Level Cards (*.level).
I'm using DJBouche's and caitsith2's documents about the Uncompressed Level Cards.
Right now, i did something very simple, that did make me know about a new function on Liberty BASIC (I'm a beginner, i don't even know C++ very good...) : ASC( str$ ). I will use this all the time...
Right now, it can read Uncompressed Level Cards, but it only reads two bytes :
Offset 0x000000 = eCoin Placement (0=No eCoin)
Offset 0x000001 = Number of Ace Coins (0= No Ace Coins)
Two dialogs appears :
One that says if eCoin is there or not, and another one that says how many Ace Coins are there.
That's all i did, but anyway, just after doing this post, i will continue ^^